It's Gun All Wrong, Or the Struggles of Importing
One final thing I have to do before I am done with the assignment is of course to combine the game and the gun I made into one! In Maya, with the gun group selected, I went into File -> Send to Unreal -> Selection . Then I selected my Unreal Project and named the exported file. I was presented with some more export options, but I didn't modify them to see what happens. It seems the paint I applied to the gun couldn't be exported. Ah well! Then I switched into Unreal. Here I was presented with yet another window with options. Again, I didn't change any of them to see what would happen. After the import process finished, I got several errors: No smoothing group information was found in this FBX scene. After looking around in the exporter in Maya, I realized including " Smoothing Groups " was one of the options of the export. Checking this seems to have resolved the issue. ShockwaveGun_BackSight has degenerate tangent bases which will result...