Making the Gun: How Many Polys in a Gun?

Today I'd like to take a look at how I tried making the gun model a bit more efficient than it was. Based on my research, the original Scattergun model in Team Fortress 2 consisted of:
  • Verts: 923
  • Edges: 2627
  • Faces: 1711
  • Tris: 1711
  • UVs: 145
My gun, on the other hand, consisted of:
  • Verts: 1093
  • Edges: 2104
  • Faces: 1029
  • Tris: 1891
  • UVs: 1414
Somehow, while having less Faces and Edges, I managed to have a lot more vertices than the model I'm trying to recreate!

To improve the poly count, I began deleting unnecessary edges (i.e. edges that don't really need to exist, because they add no detail to the model). There were quite a few of these all over the model!

For the barrels, I deleted their inner edges, then collapsed the middle face inwards to create a shorter hole.

By doing this, I managed to reduce the model to the following:
  • Verts: 884
  • Edges: 1331
  • Faces: 465
  • Tris: 1509
  • UVs: 1126
Now that's much more efficient than it was! Or at least, I think so.

Comments

Popular posts from this blog

Making the Game: A Simple Puzzle

How to Keep Blueprints (Mostly) Readable

Making the Game: Final Touches