Making the Gun: How Many Polys in a Gun?
Today I'd like to take a look at how I tried making the gun model a bit more efficient than it was. Based on my research, the original Scattergun model in Team Fortress 2 consisted of:
To improve the poly count, I began deleting unnecessary edges (i.e. edges that don't really need to exist, because they add no detail to the model). There were quite a few of these all over the model!
- Verts: 1093
- Edges: 2104
- Faces: 1029
- Tris: 1891
- UVs: 1414
Somehow, while having less Faces and Edges, I managed to have a lot more vertices than the model I'm trying to recreate!
To improve the poly count, I began deleting unnecessary edges (i.e. edges that don't really need to exist, because they add no detail to the model). There were quite a few of these all over the model!
For the barrels, I deleted their inner edges, then collapsed the middle face inwards to create a shorter hole.
By doing this, I managed to reduce the model to the following:
By doing this, I managed to reduce the model to the following:
- Verts: 884
- Edges: 1331
- Faces: 465
- Tris: 1509
- UVs: 1126
Now that's much more efficient than it was! Or at least, I think so.

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