Evaluating My Work

Before we say goodbye to this blog and I return back to my main one, let's take one last look back at what I did and what I learned.

The Game

With the game, I believe I created a full-fledged, albeit 5 minute video gaming experience. Rather than a prototype, I would describe the resulting project as a vertical slice. In terms of being a prequel/sequel, Simulation sees the reintroduction of many things from Survival (recreated from scratch and improved upon of course) as well as the addition of new features (such as the raycast-based Environment Scanner and difficulty settings) and a fresh core gameplay mechanic.

For the assignment, I did reuse a lot of the knowledge I already had from Foundation Year. I did also explore some new features of Unreal Engine, such as using raycasts, creating/modifying materials and importing fonts/sounds/models into it.

The Gun

The gun was not my first 3D creation, as I have previously dabbled a bit in Blender, though it was my first made in Maya. It was also my first time creating a model using schematics. Overall, it was a fun experience and I would love to make more 3D models in the future... though perhaps not in Maya. While it is the industry standard, Maya's educational license is incredibly limiting when it comes to showcasing the created models.

The Blog

I don't think writing is exactly my strong suit; in fact, it likely never was! Sometimes I really had to force myself to write these blog posts, as I would rather get on with it and just finish the work, haha. Writing does help others see how I learn and adapt, overcome challenges and solve problems though and it will be interesting to come back to these years down the line.

Thank you so much for reading. If you enjoyed this Systems Modelling blog, feel free to follow me on my main one as well. Until next time!

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