Making the Gun: The Rest of the Owl
In my last blogpost, I created the first half of the gun. In this one, I am going to detail how I finished the rest of it.
The first thing I did was add a view of the gun from the back. This was to help me with modelling a thin panel which appears in front of the grip. A simple shape, created by stretching a Polygon Cube and Bevelling its edges.
Once the panel was done, I switched the top Polygon Shelf out with the Curves / Surfaces Shelf. Using the Bezier Curve Tool I drew a rough shape of the grip. The tool didn't seem to behave like it does in Illustrator which I am used to, so I did not get the shape I desired straight away. After some googling, I found out I could go back and SHIFT + RMB click on individual points with little difficulty, editing their type and curvature. SHIFT + RMB clicking the curve also brings up the option to Open or Close it, which came in handy since I couldn't get the first and last point to connect in another way.
Now it was time to convert this curvature into a 3D object. With the curve selected, I went into the Surfaces -> Planar menu. There, I chose the Output geometry to come out as polygons and the tessellation method to be by count, where I chose a value of 20. This was not a 3D model yet however. The next step was pressing CTRL + E to extrude the planar into 3D space, then pulling it out. The resulting model was not too bad, though it definitely needed some attention.
A few divisions, bevels and moved edges later, the grip's shape matched the schematics from all sides.
I turned my attention to the trigger. The process was fairly similar to creating the grip, as I used the Bezier Curve Tool again. and the same process of conversion to a 3D model as above.
Then it was time to focus on making the guard (the elongated bit underneath the stock). First, I made an outline of the hole and extruded it. It didn't come out exactly as I had hoped, so I refined its edges until I was satisfied.
I then created the actual guard itself. Same process: outlined it, converted it into a planar and extruded it. There were some floating bits in a part of it, but it was not a big deal. I selected the floating edges and pressed CTRL + Delete.
Once I cleaned the guard up, I put the solid "hole" over it. I made sure the guard was selected first and then the hole. Then I went into Mesh -> Booleans -> Difference to subtract the hole from the guard. The results were satisfactory, though some minor edits were needed (e.g. adding divisions to round out some bits).
Same process for the stock of course. I had to bevel its edges to match the grip after it was extruded. I also had to edit the bevelling at the end of the grip to make the stock and grip fit together better. Once I was satisfied with them, I removed the unseen faces where they connect.
The basic gun model is done. I am fairly pleased with how it's turned out! It's as close to the schematics as I can get it anyhow. Next up, the finer details!
The first thing I did was add a view of the gun from the back. This was to help me with modelling a thin panel which appears in front of the grip. A simple shape, created by stretching a Polygon Cube and Bevelling its edges.
Once the panel was done, I switched the top Polygon Shelf out with the Curves / Surfaces Shelf. Using the Bezier Curve Tool I drew a rough shape of the grip. The tool didn't seem to behave like it does in Illustrator which I am used to, so I did not get the shape I desired straight away. After some googling, I found out I could go back and SHIFT + RMB click on individual points with little difficulty, editing their type and curvature. SHIFT + RMB clicking the curve also brings up the option to Open or Close it, which came in handy since I couldn't get the first and last point to connect in another way.
Now it was time to convert this curvature into a 3D object. With the curve selected, I went into the Surfaces -> Planar menu. There, I chose the Output geometry to come out as polygons and the tessellation method to be by count, where I chose a value of 20. This was not a 3D model yet however. The next step was pressing CTRL + E to extrude the planar into 3D space, then pulling it out. The resulting model was not too bad, though it definitely needed some attention.
A few divisions, bevels and moved edges later, the grip's shape matched the schematics from all sides.
I turned my attention to the trigger. The process was fairly similar to creating the grip, as I used the Bezier Curve Tool again. and the same process of conversion to a 3D model as above.
Then it was time to focus on making the guard (the elongated bit underneath the stock). First, I made an outline of the hole and extruded it. It didn't come out exactly as I had hoped, so I refined its edges until I was satisfied.
I then created the actual guard itself. Same process: outlined it, converted it into a planar and extruded it. There were some floating bits in a part of it, but it was not a big deal. I selected the floating edges and pressed CTRL + Delete.
Once I cleaned the guard up, I put the solid "hole" over it. I made sure the guard was selected first and then the hole. Then I went into Mesh -> Booleans -> Difference to subtract the hole from the guard. The results were satisfactory, though some minor edits were needed (e.g. adding divisions to round out some bits).
Same process for the stock of course. I had to bevel its edges to match the grip after it was extruded. I also had to edit the bevelling at the end of the grip to make the stock and grip fit together better. Once I was satisfied with them, I removed the unseen faces where they connect.
The basic gun model is done. I am fairly pleased with how it's turned out! It's as close to the schematics as I can get it anyhow. Next up, the finer details!










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