The Game I Am Making

In today's blog post I will talk about the game that I am going to make for the module.

The requirements for the project are as follows:
  1. It has to be based on the first person character template in Unreal Engine 4.
  2. The playable character must hold a gun of some sort – this is because modelling a 3D gun is a part of the module assignment.
  3. The game must consist of one scene only, including menus.
  4. The playable character must remain within the physical boundary walls of the first person template (though they may be hidden from view).

My proposed idea for a game that meets the above criteria is below.

Robotrooper: Simulation

A sort of prequel to my previous project, Robotrooper: Survival.

As the name itself suggests, the game will take place within a simulated reality, created for the purpose of testing the newest Robotrooper prototype and related gun technology before they are manufactured in the real world. You are put in the role of this simulated Robotrooper and tasked with getting through the test chambers of the simulation. Will your model make it into production? Will some adjustments have to be made beforehand? Or will you prove a complete failure, dooming your kind to never be produced at all?

The primary gameplay mechanic in Robotrooper: Simulation will revolve around a shockwave gun, which can launch things into the air, including Robotrooper himself. It can also reflect incoming projectiles!

That's all I have for now. Stay tuned for more updates!

EDIT 15/11/2018: I finished making a map and a moodboard for the game. Here they are in all their glory!

Map


Moodboard

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